Glossary#
- Auxilary projections#
Necessary extra geometry
- Axonometric picture plane#
Our drawing space.
- Axonometry by intersection#
A system to tilt coordinate planes into the axonometric picture plane and from the three views build an image in the axonometric picture plane.
- Coordinate plane#
The orthometric planes in space.
- Parallel projection#
- Oblique projection#
General definition of projection system.
- Reference plane#
Titlted coordinate plane.
- Right-handed coordinate system#
CG convention to order X, Y and Z axes counter-clockwise.
- Tilt#
Operation in descriptive geometry to roatate a plane around a given hinge.
- Trihedron#
The traces of coordinate planes.
- View plane coordinate system#
In CG, the coordinate system of the visual part of the projection plane.
- Viewing system#
In CG, the overall way of displaying the three-dimensional environment on a tow-dimensional computer screen.
- World coordinate space#
In CG, the three-dimensional environment.